d20 sucks (d20_sucks) wrote in rpg_tales,
d20 sucks

my favorite character

Earlier today I was reminiscing about a character I had played in a 2nd edition Forgotten Realms campaign several years ago and when I got home I decided to look through my old gaming notes and character sheets until I could find it. I did.

Conrad of Gilthan was a dwarf from Cerilia (from the Birthright campaign setting) who had studied as a wizard in his family's royal college. A cousin to the heir of the throne, he had divine blood flowing through his veins. He discovered a portal in his family's castle which led him to the outer planes, there he met with a group of adventurers from the city of Waterdeep and when he followed them back to their homeworld he devoted the rest of his life to scientific research. he became a pupil studying at the temple of Gond and eventually through perseverance and hard work became a cleric of Gond.
The DM had allowed me to play a dwarven wizard/cleric as long as I lost the dwarf resistances to magic. The fact that he allowed me to have a Bloodline, something that is inherent to the Birthright game, surprised me but I found out later that it was because he didn't care how many magical powers I had. I started working on a serious goal for this character, I wanted him to invent a basic steam engine and try to patent it in Waterdeep and the DM had created rules for inventing it that made it look like it would take me several years game time to create a basic model.
I had only just begun having serious fun with the character when he literally threw all of our characters into a world where magic was virtually non-existent. Wizardly magic simply didn't work, and clerics received spells as if they were 5 levels lower than they actually were. Since my character relied on his magical powers and was 5th level in each class, I was effectively turned into a 1st level cleric with three times as many hit points (my Bloodline powers didn't work either).
Needless to say, I was not the only player who was unhappy. Everyone lost something in some way or another and the only person unaffected by the loss of magic, and the loudest voice in support of the campaign's move to another world, was an 8th level fighter. The DM gave us the opportunity to make new characters, but the damage was done. We didn't like the world he had brought us to and most of the players starting dropping out of the game, including me after about three weeks.
Conrad of Gilthan remains my favorite character, and I hope some day I can bring him into a new DM's Forgotten Realms campaign.

Str 16, Dex 13, Con 17, Int 18, Wis 18, Cha 11, Comeliness 7
HP 30, AC 10, THAC0 18, Neutral-Good
5th-level Mage (Academician) / 6th-level Cleric of Gond (Planewalker)
Para/Poison 9, Rod/Staff/Wand 11, Pet/Poly 12, Breath 15, Spell 12
Major Bloodline, 37/Anduiras: Animal Affinity with Panthers (major), Iron Will (major), 50% Resistance to Enchantment/Charm magic (major)
Traits: Fast Healer, Lucky, Artistic Ability, Quick Learner
Disads: Colorblind, Deep Sleeper, Greedy
Weapon Proficiencies: Crossbow, Caviler, Mace, Warhammer, Longsword
Non-Weapon Proficiencies: Blacksmithing, Endurance, Engineering, Etiquette, Gem Cutting, Local History (Outlands), Locksmithing, Religion (Fearun), Siegecraft, Spellcraft, Stonemasonry, Ancient History (Netheril)

I re-wrote him in
Str 16 +3, Dex 13 +1, Con 17 +3, Int 18 +4, Wis 18 +4, Cha 11 +0
HP 45, AC 15, Base Attack +6/+1, Fort +9, Reflex +4, Will +13
11th-level (Wizard 5 / Cleric of Gond 6) Neutral-Good
Major Bloodline, 37/Anduiras: Animal Affinity with Panthers (major), Iron Will (major), 50% Resistance to Enchantment/Charm magic (major)
Feats: Armor (light/medium/heavy), Craft Wondrous Item, Improved Grapple, Improved Unarmed Strike, Quick Draw, Rapid Reload, Scribe Scroll, Shield, Simple (all) Weapons, Summon Familiar
Domains: Craft, Metal
Skills: Craft (blacksmithing) +9, Craft (gemcutting) +7, Decipher Script +4, Diplomacy +7, Knowledge (architecture/engineering) +8, Knowledge (dungeoneering) +7, Knowledge (religion) +9, Knowledge (the planes) +9, Open Lock +4, Spellcraft +9, Survival +4
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